﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="FlanProjectData.Characters.Player">
    <Name>Reid</Name>
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      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
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      <IsLooping>true</IsLooping>
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    </IdleAnimation>
    <WalkAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
      <FramePerSecond>0.3</FramePerSecond>
      <IsLooping>true</IsLooping>
      <FrameList>
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    </WalkAnimation>
    <AttackAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
      <FramePerSecond>0.1</FramePerSecond>
      <IsLooping>false</IsLooping>
      <FrameList>
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      </FrameList>
      <WeaponRectangles>
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    </AttackAnimation>
    <OnHitAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
      <FramePerSecond>1</FramePerSecond>
      <IsLooping>false</IsLooping>
      <FrameList>
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      </FrameList>
    </OnHitAnimation>
    <DeathAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
      <FramePerSecond>1</FramePerSecond>
      <IsLooping>true</IsLooping>
      <FrameList>
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      </FrameList>
    </DeathAnimation>
    <VictoryAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
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      <IsLooping>true</IsLooping>
      <FrameList>
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    </VictoryAnimation>
    <RunAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Reid</SpriteTextureAsset>
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      <IsLooping>true</IsLooping>
      <FrameList>
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    </RunAnimation>
    <SpellcastAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Arche</SpriteTextureAsset>
      <FramePerSecond>0.5</FramePerSecond>
      <IsLooping>true</IsLooping>
      <FrameList>
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      </FrameList>
    </SpellcastAnimation>
    <EndSpellcastAnimation>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Arche</SpriteTextureAsset>
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      <IsLooping>true</IsLooping>
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      </FrameList>
    </EndSpellcastAnimation>
    <DefenseAnimation>
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      <IsLooping>false</IsLooping>
      <FrameList>
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      </FrameList>
    </DefenseAnimation>
    <OnStartLookDirection>1</OnStartLookDirection>
    <BaseStats>
      <MaxHealthPoints>862</MaxHealthPoints>
      <MaxManaPoints>0</MaxManaPoints>
      <Strength>27</Strength>
      <Resistance>50</Resistance>
      <Intelligence>10</Intelligence>
      <Accuracy>50</Accuracy>
      <AttackSpeed>50</AttackSpeed>
      <MovementSpeed>80</MovementSpeed>
      <DefendPercentage>50</DefendPercentage>
    </BaseStats>
    <Skills></Skills>
    <Portrait>
      <SpriteTextureAsset>Sprites\CombatCharacters\Players\Portraits\PortraitReid</SpriteTextureAsset>
    </Portrait>
  </Asset>
</XnaContent>
